Gmod standard city map

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+ Fixed up 99% of the content, hence 210MB/87MB file size + Added original slums from original versions of '45 + Optimisations of the Plaza and some of Sector 6 * Changed a stack of small stuff not worth noting * Changed a few aspects of the detainment centre + Some decals to give a more lived-in feel * CWU now have a cafe and medical centre to practise out of, in D2. * Changed apartment lighting to be brighter * Gutted the RDT and reformed it, now more open so you can do your rations your own way. + Open areaportals for better run-time optimisations +* MPF Mechanical Division Warehouse (used to be CWU, re-purposed) + AI Nodes (we'll see how GMod likes it - if it's causing issues i.e. Content now not packed in map, instead supplied separately Parts of Sector/District 6 have been ported from BlackDogs' City 23 (with permission). angle rather than 30-something, Means better fitting brushwork) CWU Medical Centre and Cafe/General placeĪnd a bunch of other things that I can't remember because I'm inept.

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Extra/Hidden doors, passageways, rooms and corridors District/Sector 6 (Consider it badlands) Purpose-Built Nexus (for the demands of Catalyst Gaming)

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This map is compatible with OpenAura and Clockwork frameworks/schemas. Suitable for Comics/poses/machinimas and Roleplay. Yes you can make alterations, no I will not support you in hammer. Also because 'reasons' I'm publishing the VMF here:

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